Hare Krishna!

5th May 2018

Link with 3 notes

Nimai's Devlog →

I’m making another game

29th May 2016

Photo reblogged from TIGTumblr with 1,515 notes

bloomshooms:
“ ”You can’t stay without a ticket, but i’ll sell you a potion.” ”

bloomshooms:

”You can’t stay without a ticket, but i’ll sell you a potion.”

25th May 2016

Video with 1 note

Krishna - The Butter Thief is out now on Windows and Android!

http://www.gauragames.com/

https://play.google.com/store/apps/details?id=com.gauragames.krishnathebutterthief

24th April 2016

Photo reblogged from GameDevInspo with 231 notes

pixeloutput:
“ Save Room by Aidan Watt
”

pixeloutput:

Save Room by Aidan Watt

23rd April 2016

Photo reblogged from PIXEL ON YOU, PIXEL ON YOUR COW with 6,978 notes

pixeloutput:
“ Under the ground by atpalicis
”

pixeloutput:

Under the ground by atpalicis

23rd April 2016

Photoset reblogged from with 205 notes

imcalleddaniel:

@supermegaquest The adventure begins!

20th December 2015

Photo reblogged from PIXEL ON YOU, PIXEL ON YOUR COW with 6,978 notes

pixeloutput:
“ Under the ground by atpalicis
”

pixeloutput:

Under the ground by atpalicis

26th November 2015

Photo reblogged from ~='(∆)'=~ with 20,239 notes

lost-in-logic:
“ Best dog ever.
”

lost-in-logic:

Best dog ever.

26th November 2015

Photoset reblogged from Hurt&Pain Blogs ltd with 278 notes

26th November 2015

Post reblogged from Joakim Sandberg (konjak.org) with 257 notes

konjakonjak:

Game makers: You can have wacky worlds and ideas without the need for ‘80s references and breaking the fourth wall, so that it actually remains a world of its own that’s consistent and has rules. Even if those rules are silly.

When you use reference humour you date your creation, and you place it at a point in history. If you leave your world consistent with itself, it is only itself, separate from our world. That fourth wall helps hold up a universe worth remembering and returning to.